Visitors stay longer
A trail gives people a reason to walk the far wing, the back of the garden, the room most groups skip.
For museums, parks and attractions
Build your own trail. Visitors follow clues instead of reading every sign — they look closer, stay longer and leave with a story. Studies show that on average, people see 30% more of a park or museum.
Why venues do this
A quest is a short route with clues through your site. No new signs, no hardware, no app of your own to build and maintain.
A trail gives people a reason to walk the far wing, the back of the garden, the room most groups skip.
Children hunt for the answers instead of asking to leave. Parents get a visit that works for everyone.
Which stops people reach, where they stop, how long a visit takes. Real numbers, not guesses.
Swap in a seasonal quest and the same site is new again. Members come back for the next one.
Your quest shows up for explorers nearby who did not know you were there — or did not know you were worth a detour.
Your visitors use the app they already have. You keep your signage, your staff and your setup exactly as it is.
What a venue quest is
You pick the stops. We turn them into a trail your visitors solve on their phone, at their own pace.
More visitors, not only happier ones
A quest improves the visit for the people already coming. What surprises most venues is how many people it brings through the gate who had never heard of them.
Who it is for
Indoors, outdoors, one building or two hundred hectares. If a visit takes twenty minutes or more, a quest fits.
A hunt through the rooms instead of a tour. Works especially well for the collections children usually walk past.
A route past the trees, corners and stories most visitors never notice — and a reason to reach the far end.
Small missions along the way, so the whole visit turns into one long game instead of a lap of the map.
How it works
Most venues are up and running within a few weeks. You do not need a developer, and you do not need to write anything from scratch.
Twenty minutes. What your site is, who visits, and what you wish they saw more of. We tell you honestly whether a quest is a good fit.
On location or over a video call with a map. Together we pick the stops and the order, and we write the clues with your team.
You get the full quest to read, correct and approve. Nothing goes live with a fact your curators are unhappy about.
Your quest appears in the app for anyone visiting. We give you a poster, a QR code and a short text for your own website and tickets.
Plays, completion rate, where people drop off, average time. Change a clue whenever you like — updates are live the same day.
What it costs
Every quest is free to play — that is a promise we make to explorers, and it does not change at your gate.
Writing the quest, walking the site and setting everything up. A single fee, based on the number of stops.
Hosting, the dashboard, support and small changes whenever you want them. Scaled to your visitor numbers.
We are opening our first venues now. Early partners get the build at cost and help shape what we make next.
No. Your quest lives inside the app your visitors already download free.
Yes. A quest can be downloaded before the visit and played offline.
We do the writing and the puzzle design, using your material and your experts. You approve every word before it goes live.
Whenever you like. Seasonal quests or a swapped clue because a room is closed — changes are live the same day.
Yes. Quests can run in several languages side by side, and visitors get the one their phone is set to.
A quest can have two levels of difficulty on the same route.
Usually three to six weeks from the first call, depending on how quickly the content is approved on your side.
Talk to us
Write to us and we will come back within two working days with what a quest could look like at your site — and what it would cost.