For museums, parks and attractions

Turn your visit into a quest

Build your own trail. Visitors follow clues instead of reading every sign — they look closer, stay longer and leave with a story. Studies show that on average, people see 30% more of a park or museum.

Why venues do this

The same collection, a completely different visit

A quest is a short route with clues through your site. No new signs, no hardware, no app of your own to build and maintain.

Visitors stay longer

A trail gives people a reason to walk the far wing, the back of the garden, the room most groups skip.

Families finally have something to do

Children hunt for the answers instead of asking to leave. Parents get a visit that works for everyone.

You see what happens

Which stops people reach, where they stop, how long a visit takes. Real numbers, not guesses.

Repeat visits

Swap in a seasonal quest and the same site is new again. Members come back for the next one.

New people find you

Your quest shows up for explorers nearby who did not know you were there — or did not know you were worth a detour.

Nothing to install

Your visitors use the app they already have. You keep your signage, your staff and your setup exactly as it is.

What a venue quest is

Clues, stops and a story that unlocks as they go

You pick the stops. We turn them into a trail your visitors solve on their phone, at their own pace.

  • Five to fifteen stops — a room, an exhibit, a tree, a view. As short or as long as your site needs.
  • A clue, not a map pin — visitors work out where to go next, which means they actually look around.
  • Your words at every stop — the story your curators, gardeners or keepers would tell if they had the time.
  • Something at the end — a reveal, a badge, a discount at the café or shop. Your choice.
A group looking at a phone while pointing at a detail high on a wall

More visitors, not only happier ones

Collectors travel to where the tokens are

A quest improves the visit for the people already coming. What surprises most venues is how many people it brings through the gate who had never heard of them.

A collector's tray of engraved brass medallions
  • You appear at the moment people decide — explorers open the app to answer “what shall we do today?”. Your quest is one of the answers.
  • Your site gets its own collectible — finish the quest and you keep a token tied to that place. It cannot be bought, only visited.
  • Sets send people to the next one — tokens group into sets. Someone sitting on nine of twelve will happily drive an hour for the tenth.
  • A reason to come back — a seasonal quest or a limited token for an exhibition gives collectors a date to return on.

Talk to us about a quest

Who it is for

Anywhere people walk around and look at things

Indoors, outdoors, one building or two hundred hectares. If a visit takes twenty minutes or more, a quest fits.

A family at a museum display case

Museums and galleries

A hunt through the rooms instead of a tour. Works especially well for the collections children usually walk past.

A couple walking a garden path

Parks, gardens and estates

A route past the trees, corners and stories most visitors never notice — and a reason to reach the far end.

A family in an aquarium tunnel

Zoos and attractions

Small missions along the way, so the whole visit turns into one long game instead of a lap of the map.

How it works

From first call to live quest

Most venues are up and running within a few weeks. You do not need a developer, and you do not need to write anything from scratch.

  1. 1

    We talk

    Twenty minutes. What your site is, who visits, and what you wish they saw more of. We tell you honestly whether a quest is a good fit.

  2. 2

    We walk your site

    On location or over a video call with a map. Together we pick the stops and the order, and we write the clues with your team.

  3. 3

    You review it

    You get the full quest to read, correct and approve. Nothing goes live with a fact your curators are unhappy about.

  4. 4

    It goes live

    Your quest appears in the app for anyone visiting. We give you a poster, a QR code and a short text for your own website and tickets.

  5. 5

    You see how it does

    Plays, completion rate, where people drop off, average time. Change a clue whenever you like — updates are live the same day.

What it costs

Free for your visitors. Simple for you.

Every quest is free to play — that is a promise we make to explorers, and it does not change at your gate.

One-off build

Writing the quest, walking the site and setting everything up. A single fee, based on the number of stops.

Yearly licence

Hosting, the dashboard, support and small changes whenever you want them. Scaled to your visitor numbers.

Partner pilot

We are opening our first venues now. Early partners get the build at cost and help shape what we make next.

Ask for a quote

Questions venues ask

Do we need our own app?

No. Your quest lives inside the app your visitors already download free.

Does it work without signal or wifi?

Yes. A quest can be downloaded before the visit and played offline.

Who writes the content?

We do the writing and the puzzle design, using your material and your experts. You approve every word before it goes live.

Can we change it later?

Whenever you like. Seasonal quests or a swapped clue because a room is closed — changes are live the same day.

Can it be in more than one language?

Yes. Quests can run in several languages side by side, and visitors get the one their phone is set to.

What about children and school groups?

A quest can have two levels of difficulty on the same route.

How long until we are live?

Usually three to six weeks from the first call, depending on how quickly the content is approved on your side.

Talk to us

Tell us about your venue

Write to us and we will come back within two working days with what a quest could look like at your site — and what it would cost.