City quests

Your city, turned into a treasure hunt

A quest is a short route with clues. You follow them through the streets, work out where to go next, and hear the story behind every stop. No ticket, no guide, no booking.

  • 2,400+quests worldwide
  • 90+countries
  • Alwaysfree to play

How a quest works

Follow the clue, find the stop, unlock the story

Here is one real stop from The Tiles That Talk in Lisbon, so you know what you are getting into.

  1. 1

    You get a clue, not a pin

    No arrow to follow. You read, look up, and work it out.

    "Between the laundry lines, one tile does not match its neighbours. Count the swallows on it."
  2. 2

    You find it and answer

    Type in what you found. Stuck? A hint is one tap away, and it never ends the quest.

  3. 3

    The story unlocks

    Why the swallows are there, who put them up, and what happened on this street in 1755. Then the next clue arrives.

A steep tiled alley in Alfama, Lisbon, with a woman crouching to look closely at one tile in the wall

Pick your kind of evening

Not every quest is the same walk

Filter by how much time you have, who is with you, and what you are in the mood for.

Night quests

Lit streets, closed shutters and a city that behaves differently after ten. Best walked with someone.

Family quests

Shorter routes, easier clues and something to spot every few minutes, so nobody asks to go home.

Twenty-minute quests

For a lunch break or the gap before dinner. Three stops, one small discovery, done.

History quests

Plagues, fires, feuds and the odd scandal — told where it actually happened, not in a museum.

Date quests

An hour that gives you something to talk about, and a viewpoint or a small bar at the end of it.

Team quests

Split into groups, race the same route and see who reads the clues properly. Popular for birthdays and work outings.

The promise

Every city quest is free. All of them.

No ticket desk, no guide to tip, no booking two weeks ahead. Open the app, start walking, stop when you feel like it.

Play offline

Download the quest before you set off. Handy abroad, essential in old stone streets with no signal.

Pause and continue

Stop for a coffee, go home, come back next weekend. Your progress waits where you left it.

Walk it your way

Alone, on a date, or as five teams racing each other. Same route, completely different evening.

Before you set off

Do I need to book a time?

No. A quest is not a tour. Start it at nine in the morning or eleven at night, on your own schedule, and take as long as you like.

What if I cannot solve a clue?

Every clue has a hint, and every hint has an answer behind it. Nobody gets stuck and nobody gets locked out — the point is the walk, not the puzzle.

How long is a typical quest?

Most are five to eight stops and take forty minutes to an hour at a relaxed pace. Short twenty-minute routes exist too, and a few big ones run to two hours.

Is it suitable for children?

Many quests are built for families, with simpler clues and shorter distances. Look for the "great with kids" tag before you start.

Who writes the quests?

Local explorers, mostly — people who know their city and want to show the part of it visitors never reach. Museums, parks and towns build their own too.

There is no quest in my town yet.

Join the waitlist and tell us where you are. We open cities in the order people ask for them, and you can write the first quest for yours if you want to.

There is a quest waiting near you

Join free and be a founding explorer when DiscoverAround opens in your city.

No spam. One message when it is your turn.