Night quests
Lit streets, closed shutters and a city that behaves differently after ten. Best walked with someone.
City quests
A quest is a short route with clues. You follow them through the streets, work out where to go next, and hear the story behind every stop. No ticket, no guide, no booking.
Popular right now
A few of the routes people finish and then tell their friends about. Every one of them is free, and you can stop halfway and pick it up tomorrow.
Night walk
Amsterdam
History
Rome
Food stops
Paris
Great with kids
Barcelona
Mystery
Prague
After dark
Edinburgh
Street art
Berlin
Quiet walk
Kyoto
Views
Porto
And thousands more, from capital cities to towns you have never heard of.
How a quest works
Here is one real stop from The Tiles That Talk in Lisbon, so you know what you are getting into.
No arrow to follow. You read, look up, and work it out.
"Between the laundry lines, one tile does not match its neighbours. Count the swallows on it."Type in what you found. Stuck? A hint is one tap away, and it never ends the quest.
Why the swallows are there, who put them up, and what happened on this street in 1755. Then the next clue arrives.
Pick your kind of evening
Filter by how much time you have, who is with you, and what you are in the mood for.
Lit streets, closed shutters and a city that behaves differently after ten. Best walked with someone.
Shorter routes, easier clues and something to spot every few minutes, so nobody asks to go home.
For a lunch break or the gap before dinner. Three stops, one small discovery, done.
Plagues, fires, feuds and the odd scandal — told where it actually happened, not in a museum.
An hour that gives you something to talk about, and a viewpoint or a small bar at the end of it.
Split into groups, race the same route and see who reads the clues properly. Popular for birthdays and work outings.
The promise
No ticket desk, no guide to tip, no booking two weeks ahead. Open the app, start walking, stop when you feel like it.
Download the quest before you set off. Handy abroad, essential in old stone streets with no signal.
Stop for a coffee, go home, come back next weekend. Your progress waits where you left it.
Alone, on a date, or as five teams racing each other. Same route, completely different evening.
No. A quest is not a tour. Start it at nine in the morning or eleven at night, on your own schedule, and take as long as you like.
Every clue has a hint, and every hint has an answer behind it. Nobody gets stuck and nobody gets locked out — the point is the walk, not the puzzle.
Most are five to eight stops and take forty minutes to an hour at a relaxed pace. Short twenty-minute routes exist too, and a few big ones run to two hours.
Many quests are built for families, with simpler clues and shorter distances. Look for the "great with kids" tag before you start.
Local explorers, mostly — people who know their city and want to show the part of it visitors never reach. Museums, parks and towns build their own too.
Join the waitlist and tell us where you are. We open cities in the order people ask for them, and you can write the first quest for yours if you want to.
Join free and be a founding explorer when DiscoverAround opens in your city.
No spam. One message when it is your turn.